H2 Thunderspire Labyrinth (Dungeons & Dragons). Richard Baker, Mike Mearls

H2 Thunderspire Labyrinth (Dungeons & Dragons)


H2.Thunderspire.Labyrinth.Dungeons.Dragons..pdf
ISBN: 0786948728,9780786948727 | 113 pages | 3 Mb


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H2 Thunderspire Labyrinth (Dungeons & Dragons) Richard Baker, Mike Mearls
Publisher: Wizards of the Coast,US




If Keep was a nod to B2: Keep on the Borderlands then surely H2 tips a wink to the classic Giant/Drow modules of the late 70s. Echoes of Thunderspire Labyrinth If you're interested in playing H2: Thunderspire Labyrinth in the Realms, this article will give you some tips for adapting the adventure. It can be played as a standalone adventure or as the second part of a three-part series. Many times in D&D, I have tried (or read an adventure that tried) to create a scenario with the dungeoneers trapped in some sort of maze which they must find their way out of. Thunderspire Labyrinth is the second part of the H/P/E series and it stands apart from it's contemporaries in that it doesn't attract too much ire from the intercrowd. Dungeons & Dragons - Wizards of the Coast. While helping out on some work on a Project That Shall Not Be Named, I was inspired by the author to create a card-based mini-game to represent the maze that is the namesake of H2: Thunderspire Labyrinth. Time and again, however, the adventure idea has dungeon tile setups; you name it. Or at least not as much ire as the others in the series. I am not sure if there were magic items before, but there are now. I have updated my D&D Next conversion of H2: Thunderspire Labyrinth. Dragon Issues 364–370; Dungeon Issues 155–161. This worked quite well in the Duergar area of H2, for example. H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4 6. It now runs up to the end of the Horned Hold (map here). Only a wink mind, it's got very modern Tagged as 4e, d&d, reviews, thunderspire · ← Five at the brink of Desolation. Thunderspire Labyrinth: the opening combat in the Chamber of Eyes was awesome because it was pretty much a single encounter that encompassed the entire temple of Torog. H1 Keep on the Shadowfell I found to be “OK.” It was a straight forward linear adventure that was fine for an introduction into 4E but certainly nothing special. While adventure paths are awesome and they saved D&D for me and my group in 3E, they also demand that X amount of experience points be distributed each adventure in order to get the players to level Y, where the next .